Basically, you're the underdog that has to stop the evil corporations and save the day.Įven though Styx was the only character playable at PAX, expect to see three other playable characters from all sides of Subaeria, from the rich to poor to good to evil. Word was just received that your home town is going to be the next module dropped from the city for budgetary reasons, meaning the lives of your friends and family are in danger of being cut off from the rest of the city, left to starve underwater in a giant plastic cube. The demo I played puts you inside the shoes of Styx, a resident of one of many sections of the underwater city of Subaeria. The intent is to take the roguelike formula and somehow prioritize storytelling over all else.Įven if game-play was the primary element on display at PAX, it was apparent that the story was going to be a huge part of the game. Let me decompress that elevator pitch for you: Subaeria takes the random dungeon layouts of The Binding of Isaac, drops them in an underwater dystopia much like Bioshock's Rapture, makes the government as ruthless as in The Hunger Games, while telling a compelling story from multiple playable perspectives.
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